Blackguards 2 Latest Patch Available Now
Read on to find out what's been fixed in Patch 2.0. 02.04.15 - 3:50 PM It looks like Daedalic Entertainment's strategy-RPG Blackguards 2 will be receiving a substantial update today. Patch 2.0 includes a number of bug fixes both major and minor, which we have listed for you below. Those who purchased Blackguards 2on Steam or GOG will get the patch right away, while a retail update will be released in the near future. Gameplay Changes - Fixed issues with passing blow interrupting AI scripts on special occasions - Fixed win conditions with petrified enemies in several end game battles - Removed two possible timing issues with Sandghost "devour" attack - Fixed soft freeze when Kulminatio level 3 hit its target - Fixed possible soft freezes when AI's died during their turns - Fixed an issue with speech being interrupted if app focus was lost - Fixed an issue that made it possible to start the campaign with only mercenaries - Fixed Korean book font - Fixed Problem that potentially hindered the process of Zurbaran's story - Fixed graphic glitches when applying overlays to pot helmet - Fixed animation glitches in training fights - Fixed a couple of battle-log issues with special attacks of monsters - Improved sound fix in cut-scenes - Fixed some issues with NPC barks - Removed unnecessary colliders in scenes to improve performance and stability - Improved crane load dropping precision - Added "game over" trigger if thief in Labyrinth 3 dies before pulling the lever - Added "game over" trigger if Cassia dies in Labyrinth 3 - Fixed alternative win condition at Niobe's estate - Fixed Blood Organ's Jumper conversion issues and conversion count for achievements - Fixed one minor AI issue with Legionnaires sometimes not using levers correctly - Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects - Improved scripted camera movements during in-battle dialogues - Added missing blood organ to battle of Mengbilla - Fixed LOS issues with the inner wall in Mengbilla - Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered - Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover - Fixed a win condition issue in the Lorfas preparation battle - Cleaned up hex-field in Goblin mine, disabled cells with obstacles - Improved team-AI reactions on bridge outpost battle - Fixed an issue with the gate in defend battles of the first Chimera creator - Fixed some minor issues in Ghouls' berserk behavior - Fixed dialogue timing in first expedition battle Balance Changes - Reduced critical hit chance of bounty hunters to zero
- Lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle - corrected Stamina consumption for several special attacks of monsters - Increased damage output of Cassia's trained spider - Increased fire resistance of insectoids and legionnaires - Increased damage of daggers - Increased stamina cost of dual wield maneuver - Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell - Added knockdown resistance to "Standfast Catlike" spell - Increased total adventure points gained in easy mode - Increased parry chance of enemies in hard mode - Trainers in Heldenrain before Jungle-fight - Changed difficulty-value for Mengbilla and Adamant-Fights |