Deus Ex: Human Revolution Director's Cut
E3 2013 Hands-On Impressions
Liz Maas Liz Maas
06/17/2013

Platform:
Wii U, PS3, 360, PC, Mac

Publisher:
Square Enix, Feral Interactive

Developer:
Eidos Montreal

Genre:
Action RPG

Format:
Retail

Release:
US 2013




Screen Shot
Notice the third guard on the controller's minimap?
Screen Shot
I can't see when my flight departs!
"The bigger gameplay change, however, is the way the boss fights have been altered so that you no longer need to defeat them using a combat playstyle."

Though Deus Ex: Human Revolution Director's Cut was just announced for PlayStation 3, Xbox 360, PC and Mac, Square Enix only had a Wii U demo on the show floor, as that version has been in the works for quite some time. After playing the PlayStation 3 version upon its summer 2011 release, I was interested in the changes made to the combat and AI, boss fights and graphics, and how the GamePad was to be incorporated here.

Visually, DXHR: Director's Cut does seem a touch above the PS3 version with slightly more detail, but the differences are barely noticeable, and I'm keenly interested in how the other ports of the Director's Cut will look in comparison. Thrown into a battle right away, I found it quite awkward to fight using the GamePad, and I suddenly had newfound admiration for anyone who plays, say, Call of Duty: Black Ops II on that controller. Once I adjusted to the device, the controls were fairly standard for a first-person action RPG/shooter such as this. Even so, the demo killed me several times, so that AI must have had at least a bit of a tweak.

The bigger gameplay change, however, is the way the boss fights have been altered so that you no longer need to defeat them using a combat playstyle. This was evident when the demo closed out with the game's first boss, Lawrence Barrett, and I was able to hide in more places, avoid being cornered by him more easily, and even punch out a wall, revealing a turret that I could hack so that it would assist me in doing my dirty work. With all that said, due to the touchscreen, using the GP as a "neural hub" made much more sense when it came to hacking doors and devices, not to mention for navigating menus, poking through your inventory and upgrading Adam's augmentations. Hacking is still carried out in real time, but worry not — the GP screen alerts you of enemies bearing down upon you.

Deus Ex: Human Revolution Director's Cut (Wii U, PS3, Xbox 360, PC and Mac) goes on sale later this year. The PlayStation Vita and Xbox SmartGlass app will be able to act like a neural hub on their respective platforms, but it has not been clarified whether there will be some kind of similar option for the PC and Mac versions. Aside from the aforementioned changes, this edition also includes The Missing Link and other DLC such as the "Tong rescue" mission. But will the Director's Cut drum up more interest in the DX universe, in the hopes that we may see more of it, or does this enhanced port come too little, too late?


© 2013 Square Enix, Feral Interactive, Eidos Montreal. All rights reserved.