Andrew Barker
Producer Says Deep Down Will Deliver a 'Brand New Gaming Experience'
It's still in development, apparently.
04.05.15 - 5:04 PM

Remember Deep Down? The free-to-play PlayStation 4 RPG that Capcom announced all the way back in February of 2013? Well, they're still assuring players that it's in development. This time, management producer Teruki Miyashita shared some new details on the title.

"The plan started from the idea that we should try to make a full-scale online game for home video game consoles," Miyashita began. "To make the best use of the performance of [the] PlayStation 4, we have brought our technological forces together in the development of Deep Down."

"We're focusing on things like how to recreate real life gases and liquids, such as flames and running water," Miyashita said, keen to describe the game's "most notable feature," the graphics. "In addition, we can now portray minute details, such as the degree of rust in weapons and dirt on a piece of cloth."

Capcom aims to deliver a game that requires "intensive exploration through trial and error" and will continue to release "special stories and additional events on a regular basis" to "expand the game content so that you can enjoy it for a while to come."

"We're looking at a ten-year span for the online games," Miyashita continued. "For the first three years, we'll be diving in deeply to see what features are popular among the users." This will be important as Miyashita says Deep Down will deliver "a brand new gaming experience which is unlike a traditional dungeon-based game."

Deep Down does not yet have a release date, and Miyashita says the team are "still facing a ton of challenges. For starters, there's the whole process of developing games for the newest next-generation consoles. Every solution we came up with seemed to create more problems than it solved, so it has really been one step forward, two steps back the whole way. On top of all that, we had to tune up the servers for the online management aspects. We had a really hard time trying to develop a game that combined all the elements."

Finally, he asks players for "a bit more patience.