I was raised on Honey Bunches of Oats, Bradburian science fiction, and SNES era Square Soft RPGs. From falling asleep while watching my brother try to capture the rat underneath Arris Dome to trading in my beloved copy of Suikoden III in order to buy the latest Star Ocean, video game RPGs have been a constant in my life. The experiences they make possible expanded my imagination; instructed me on life, love, and loss.
At first I was compelled to draw and paint what I played. For years I reproduced the the people I met and the places I visited. Later, as the genre evolved and the library of titles it included grew exponentially, I turned to RPG soundtracks in order to satisfy my nostalgia and explore new horizons. It wasn't until college that I decided I needed to actually write about them as well.
I didn't major in English (my degree is in Rhetoric), but I've always loved literature and theater, something RPGs have more in common with than any other style of video game. As a result, when I'm not debating the best way to take down a behemoth or the back story of the Reapers, I'm analyzing the interesting ways in which RPG narratives function and the unique structures they utilize for telling stories within the confines of a game.
But when I'm not doing any of those things you can usually find me with a microbrew in one hand, a DC comic in the other, and a million tabs open on my Internet browser. Just because I'm a staunch defender of the Oxford comma doesn't mean we can't be friends. Or does it?