Square Enix Details Final Fantasy XIV Patch 2.5
One last big update before we’re overrun with dragons in Ishgard.
12.24.14 - 8:58 PM
Final Fantasy XIV has been getting regular content updates since launch; every 3 months or so has seen the release of a massive new patch with a wealth of new content. The next big update - Patch 2.5 - is going to be the last such update prior to next spring’s release of the Heavensward expansion. Patch 2.5 is going to be big enough that it’s being rolled out in stages. Here’s what we can expect in each stage.
Titled "Before the Fall," the fact that this is the first patch to use the font and Meteor icon from the main A Realm Reborn logo is probably meant to signify the importance of this update. Before the Fall Part 1 will include the first arc of main scenario story quests for 2.5, and another leg of the Hildibrand arc (the slide in the presentation includes a cryptic "To be concluded?" comment). Once again, the patch will bring with it two Hard versions of existing dungeons, and one all-new dungeon, seen here:
New Dungeon: The Keeper of the Lake
Hard Mode Dungeon: Wanderer's Palace
Hard Mode Dungeon: Amdapor Keep
The World of Darkness
These three items are used to upgrade the current high-end purchasable Ironworks gear and currently are only obtained in certain turns of The Final Coil of Bahamut. As in previous Crystal Tower ventures, there will be a weekly limit on loot, so you'll have to choose wisely what to roll on. One welcome and important change is being made for these upgrade items, though. Syrcus Tower also dropped an older type of "upgrade token," but winning it would count as your loot for the week. Unsurprisingly, many players would pass on all gear drops in the hopes of getting the upgrade item. Without giving us too many details, it appears this won't be the case moving forward, so regular gear and the upgrade items will presumably not count against each other as your weekly drop, negating the need to choose one over the other. Thank goodness.
2.51: Manderville Gold Saucer
While Chocobo breeding and racing will no doubt be a big deal, it's Triple Triad that is likely going to steal the show. Straight out of Final Fantasy VIII, this collectible card battling game will debut with 80 available cards. Like in the PSone classic, you'll be able to take your deck of cards and challenge other players and even certain NPCs to duel. No doubt there's going to be a line out the door of people wanting to challenge Minfilia for her cards. There was also mention of potential Triple Triad tournaments. The cards themselves will be obtained in a variety of ways: they can be bought with Gold Saucer points, won in duels, and can even drop in dungeons as treasure.
Patch 2.51 will also bring with it a new chapter of the Zodiac Weapon Saga, so unless you're still hacking away on your Nexus weapon like me, you may want to try and get that Excalibur or Ragnarok before we're able to work on yet another tier.
Before the Fall Part 2
No release window for any of Patch 2.5 was divulged, though if the devs stick to their 3-month pattern, we could easily see a release around the end of January for Part 1. With Part 2 seeming to focus exclusively on pre-expansion events, it's likely we'll see that a couple months later, if Heavensward remains on track for a spring release.
Like Patch 2.5, the DirectX client doesn't have a release date just yet, but we'll keep you updated when it does!
Music Notes from Soken:
There will indeed be another soundtrack released post-2.51 that will contain new music that's been added to the game since the original A Realm Reborn soundtrack debuted in March. Presumably, this album will contain all new music from patches 2.2, 2.3, 2.4, and 2.5. And believe me when I say it's enough to fill an album.
Soken addressed the long-standing request for a jukebox that will allow players to customize the music that plays within a Free Company house. It seems they've had memory issues with implementing the feature in the current game, but they may be able to make it reality in the expansion.
Ishgard and other areas of Heavensward will not follow the trend of the current zones and use more arrangements of the main battle theme used throughout A Realm Reborn. The new areas will instead feature all-new music for battles.
Lastly, on the subject of classic Final Fantasy themes that have made their way into Final Fantasy XIV, Soken mentioned that he'd like to incorporate Terra's theme (FFVI) somewhere, and is looking for a good way to use it.
That's it! This information and the images came from a variety of sources. In addition to the live stream itself (which is why some images have text overlays), DualShockers ran a helpful article, and player Lovescake (from the Odin server) put together a perfectly succinct summary on the official FFXIV forums, so please check out both sources below and show them your thanks!