Monday's News UpdateEnix's often delayed Dragon Quest VII looks to be on a more stable course at last. With its release looming ever closer, some new information on a few monsters has sprung up. And these creatures are...Thunder Rat: A strange rodent that can summon lighting to attack you with. Not nearly as cute as Pikachu but just as happy. Dark Dwarf: Sports a massive axe that is more than likely not used for chopping wood. Fire Kellog: Flies around and attacks from above with a poison based attack. Not to be confused with the breakfast cereal. Barbarian: Usually armed with a weapon of some sort, otherwise fairly typical as far as demons go. Shield Ogre: Holds two gigantic shields that are used to attack as well as protect. Definitely a believer in the adage of a strong offense is a good defense...except that he sorta does both.
- The disc-swapping bug between CD2 and CD3 (and potentially others as well) has been fixed. You should not be asked to provide more than one CD during area transitions. - After level 20, fighter's Attacks Per Round will no longer drop to 1. - The bug where a blank dialog box would pop up when trying to advance levels has been fixed. - A cut-scene firing problem when first entering the Dead Nations has been fixed. - Numerous items that were improperly being sold for 1cp have had their prices modified. - Numerous infinite experience and/or copper bugs were fixed. - Numerous spells have been fixed in their interactions with cut-scenes as well as player death and resurrection. - A number of stats rolling over to 0 have been fixed. - Lockup when leaving Ravel's Maze through portal should be fixed. - Interactions between and number of spells and the Autopause function have been fixed. - Dakkon is no longer able to equip any weapons except for his Karach Blade. - Many spell tweaks have been made. - Numerous bugs concerning Lothar have been fixed. He should no longer kill the player inexplicably nor disappear.
Source: GameFan Online |
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