Interview with Masaharu Iwata by Jérémie Kermarrec and Jeriaska, with translation by Kaoru Bertrand - 09/15/08 |
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Masaharu Iwata is a founding member of the videogame music studio Basiscape, created in 2002, and a composer, arranger, and sound programmer. Entering the field in the early 1990's, he was credited with the nickname REZON on his earliest game titles, such as the 16-bit shooter Magical Chase. A musician that frequently works with an ensemble, he has recently contributed to the scores of such well recognized game titles as Odin Sphere and Soul Caliber IV. Here, the composer joins RPGFan to discuss his appearance at the 2007 Hyper Game Music live concert and his music for the Nintendo DS strategy title Archaic Sealed Heat. Masaharu Iwata: I thought I would choose a catchy shooter tune that would have everyone jumping up and down on the dance floor. This was the song I chose to arrange, which was originally for the 8-bit Famicom System.
RPGFan: You composed a number of soundtracks to shooters early in your career. Did this nostalgic music arrangement remind you of those days?
RPGFan: Do you have any opinions on the strengths of the shooter genre as far as music is concerned?
RPGFan: How deeply were you involved in organizing the Hyper Game Music event?
RPGFan: What can you tell us about the experience of getting up on stage at the Hyper Game Concert itself?
RPGFan: Your music for strategy RPG titles is among the most well-recognized in the genre, including such games as Tactics Ogre, Final Fantasy Tactics, and Stella Deus. What new direction did you decide to take in your compositions for this title Archaic Sealed Heat?
RPGFan: The character design of Archaic Sealed Heat is by Hideo Minaba, and Hironobu Sakaguchi served as producer. What were your initial impressions of the project when you were first brought on board and saw what direction the Mistwalker staff had set out to explore?
RPGFan: Having worked on various projects for home consoles that use CD-quality audio, is the experience of composing for the Nintendo DS more comparable to working with today's high end systems or the sound cards of the Super Famicom era?
RPGFan: Did the setting and scenario of the game inspire choices for the music? One comes away with a strong sense of the in-game locales from tracks such as "Green Woods," "Machinist Army," and "Mercenary of the Wind."
RPGFan: You are a founding member of the game music studio Basiscape, a prolific developer of videogame music soundtracks. You work with a large team of esteemed composers, including Hitoshi Sakimoto, Manabu Namiki, Mituhiro Kaneda, Noriyuki Kamikura, and Kimihiro Abe. What were the goals of the company upon its creation and how has it moved forward since its inception in 2002?
RPGFan: Are there any special thoughts you would like to share with players that live abroad and listen to your music?
The website is grateful to sound manager Miki Ito for having made this interview possible. Photographs of the Hyper Game Music concert are printed with the permission of 5pb Records. |