Warhorse Studios is trying to do something unique; they're trying to make a medieval RPG steeped in historical accuracy and tone. No magic, no dragons, no gathering pieces of some magical relic, just you in the middle of 15th century Bohemia trying your best to survive and make a difference. It all sounds incredibly ambitious, but how exactly are the developers going about making Kingdom Come: Deliverance? Random Encounter's Robert Steinman recently got a chance to speak to some of the fine people working on the game, so saddle up to the fire, brew some ale (or meed, if you're so inclined) and get ready to learn more!
Featuring: Robert Steinman, Tobias Stolz-Zwilling, PR Manager, and Martin Ziegler, Technical Designer