While we love to go hands-on with the latest RPGs every year at E3, some of the most exciting and insightful discoveries we make aren't on the show floor itself, but behind closed doors between bouts of laughter. At E3 2018, we had the pleasure of catching up with several key members of the development team behind Final Fantasy Brave Exvius, the flashy crossover mobile RPG about to celebrate its second year of service in the Western market. Read on for our intimate interview with Square Enix Executive Producer Kei Hirono, Brave Exvius Global Version Producer Hiroki Fujimoto, and gumi Asia Producer Foo Shi Hao.
Hirono: There are two main things that set Brave Exvius apart. The first is its distinctive pixel art style, which retains the aesthetic of earlier Final Fantasy titles but increases the quality, elevating its visual appeal to the next level. Second, we wanted to create a truly new Final Fantasy title for mobile, which we think we have accomplished.
Hirono: That's a very difficult question! We want to be respectful of all the characters in the Final Fantasy series. Many of the characters that appear throughout Final Fantasy's history, especially in the numbered titles, have achieved a sort of legendary status. As such, there is a lot of pressure to recreate them in a proper manner. That said, we don't want to rank characters from any of the titles because we love them all, so it's difficult to say just one.
Fujimoto: Up until Final Fantasy VI, all of the existing in-game character art was already rendered in a pixelated style. However, after Final Fantasy VII, the art was no longer pixelated, so moving those 3D characters into pixel art while maintaining a 3D "feeling" was definitely a difficult challenge.
Hirono: Our overall worldview of Brave Exvius is that when a player summons a legacy character, what they are getting is not the actual character himself or herself, but a sort of simulacrum that we have created using our own feelings towards that character. Because there is a difference between, say, the "real" Cloud Strife and the Cloud Strife we have inserted into the world of Brave Exvius, astute fans may notice a difference between the two. Furthermore, there are sometimes different iterations of characters that have been around for a long time. Bartz for instance, is portrayed differently in Dissidia than he is in Final Fantasy V. The version we've made for Brave Exvius is yet another interpretation of his character, so you can think of each one as being different. It's kind of like how Napoleon, the famous historical figure, can be thought of as either an invader or a great conqueror. It all depends on your perspective.
Hirono: For those legendary characters, we want to be respectful by adding our own interpretation of them, as we explained previously. When it comes to the main cast of Brave Exvius, they are born from our own perception of the BE world, so they have their own sort of "culture" in tune with that. The characters from the first season are most influenced by Final Fantasy IV and V, while the characters from the second season are influenced by Final Fantasy VI and VII due to their sci-fi vibe. Finally, regarding the third category, those are characters that we imagine might exist somewhere in the BE world, whether it's in the past, future, or a different dimension. That includes characters who might appear as a result of collaborations and the like.
Fujimoto: We are considering it, but we have no date set in mind as of yet. We need to consider how these characters might affect the game's balance. The Japanese version of the game is about six months ahead of the global version in terms of content, so we need to take that into consideration before we release anything. Another reason why we haven't is because a collaboration is a project with a second party. While it would be great for Brave Exvius fans if Xenogears content arrived for the game, we would prefer to find a time when the Xenogears brand would best benefit from the collaboration as well. To that end, we're actually wondering: Are the global players really waiting for Xenogears?
Hirono: I would love to take this opportunity to ask if you think there are any other Square Enix properties that you think would be good candidates for a collaboration? Even non-game titles?
Hirono: As game creators, we always want to be adding more content, and that goes for music as well. If you've seen the Japanese version, we have been adding music little by little. Actually, to be honest, even with the game's first season, we had so much music prepared that we could not find a place for all of it in the game. Regarding a soundtrack release for those new tracks, we would love to debut a "volume two" during the upcoming Brave Exvius Fan Festa, so please hold on until then.
Shi Hao: It's hard to choose a single team or character because the game is specifically designed to encourage experimentation. We want players to explore using different team compositions, so we are constantly assessing character strength and game balance to keep things fresh. Everyone has their favorite characters, and our goal is to let players choose their favorites. Regardless of how powerful a certain character may be, there are always new battle scenarios that favor certain compositions, so you should be able to build a team around whoever you like. We are also working to make sure that characters who players may have missed during special events will be brought back again.
Hirono: (laughter) Wow, thank you so much! I'm really glad you liked it. Honestly, it started because we really wanted to work with her. We wanted to create a collaboration starring a global artist who would be popular with international audiences. Ever since Final Fantasy VIII, there has been a tradition to have a female singer perform a theme song for each game in the franchise, and we wanted to keep that alive. Because Ariana Grande is such a huge celebrity, we didn't think we'd be able to make it happen, but thanks to a series of lucky coincidences, the pieces all lined up!
Fujimoto: As far as the future goes, all we can say at this point is: Please wait for more information! (laughter) We can't say anything now, but if you will be attending the Fan Festa coming up in December, we might have some more information there.
RPGFan would like to thank Square Enix for their time and energy in facilitating this interview!