Spearhead Games Announce Console Versions of "Living World Sandbox RPG" Project Witchstone

From the creators of Omensight and Stories: The Path of Destinies!

08.08.19 - 12:16 PM
written by Peter Triezenberg


Spearhead Games, the developers best known for Stories: The Path of Destinies and Omensight, recently announced a new title called Project Witchstone for PC. Billed as a "living world sandbox RPG," Project Witchstone will see players interacting with a world inspired by tabletop role-playing games. The game is now also set to hit PlayStation 4 and Xbox One sometime next year, and will be playable at PAX West 2019. Check out a new trailer and a synopsis from the developers down below.

Known for their innovation in video game narratives, Spearhead Games (Stories: The Path of Destinies, Omensight) intends to push the interactive storytelling further with adventures uniquely tailored to each player's gameplay and dialogue decisions. In a living and reactive world, you will be offered unprecedented options to role-play your character and influence the environment, capturing the fun and freedom of a pen & paper RPG campaign.

The world you explore is alive, meaning that characters that inhabit this world go on with their daily lives and move around following a routine (from their workplace to their home, for example). They also own properties, have personalities, friends and enemies, likes and dislikes, appreciation towards you, allegiance to factions, perception of their surroundings, etc.

Sandbox

Using actions common in RPGs (dialogue, combat, spells, abilities, stat checks, stealing, etc.) and less common ones (stealth, influence interface, etc.), you can interact, manipulate, and shape this world as you see fit. Our goal is to give you the freedom to live the adventure you want. No overarching pre-defined main story thread, you get to decide how you want to proceed.

Want to frame a villager for theft or murder? Want to join a faction, become their leader, and destroy the other factions? Want to destroy the factions but scheme in a way that they never know you're responsible? Want to become a treasure hunter instead? Maybe the best solution is to blow everything up?

All of this is possible In our sandbox.

How?

With our systemic approach to narrative, tailored events will occur based on your previous actions. All crimes will result in law enforcement running an investigation and attempting to arrest the suspect. Any violent act committed against a faction will result in retaliation. Taking over someone's house will work fine until the previous owner's relatives or friends come to visit.

These are some examples of the ripple effect you can cause in this world. And how you deal with the ripple effect will determine what happens after.

Stay tuned to RPGFan for more information on Project Witchstone! The game is currently scheduled for release in Q2 2020 for PS4, XB1, and PC.

Peter Triezenberg
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